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Kantor said:
Open-world isn't a genre, it's a design philosophy. You can have open world FPS, TPS, RPGs, RTS, Turn-based strategy, and pretty much any other genre within the open-world framework.

So it's going to be far more common than the FPS was this gen.

How about as a dominant and essential attribute needed for a game in order for it to sell next generation, some exceptions to this of course.  Just top selling games next gen will primarily will be open world.