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Spedfrom said:
Wright said:
Spedfrom said:


That is not at all what I said, CGi.

What I said is that at the time I enjoyed Heavy Rain quite a bit, but now three years later I am not satisfied with the lip-synching.

This is so because I probably had lower expectations at the time and managed to be happy with what Quantic Dream did with the lip-synching on Heavy Rain, but NOW, three years later, I'm at a point where I've been spoiled by other games with better lip-synching and found it lacking in what I've seen so far from Beyond. I'm sure they have improved it since Heavy Rain, but not enough for what I now expect as "good".

And relax, I'm not attacking Quantic Dream. I've enjoyed their work since Omikron. But that doesn't invalidate my concerns with their work when I have them.


What's wrong with the lip-synching?


That's Heavy Rain, not Beyond as I'm sure you know it.

But thinking again on the matter, CGi is right, I'm talking more about lip-motion that lip-synching. Dafoe's character is lip-synched properly, but the motion of his lips are suffering from a mild case of paralysis, as if he can't stretch them or his mouth enough to say the words that we hear from him.

My bad, I did not understand you. I though that after three years, you didn't like Heavy Rain's lip-synch, not the evolution shown in Beyond.