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CGI-Quality said:
Cub said:
CGI-Quality said:
Cub said:
CGI-Quality said:
Cub said:


Agreed, it's just odd.

How does the game play this time? QTE based?

Not really. To your first sentence, - don't make the same mistake and assume something based on one trailer. ;)

Wat.

I am making an observation, I watched the trailer, I noticed there was something wrong with the way he was talking and surprise! someone else happened to agree with me. No assumptions or "mistakes" here. 

Assuming you are referring to me not finishing heavy rain, "the same mistake" aren't the right words to use here... because:

1) Making an observation about a trailer =/= Judging a game's quality.

2) Not finishing a game  (heavy rain, ff13, heavenly sword etc) because I found it too boring/laughable/easy to finish isn't a mistake. I am not a professional reviewer who has to put up with this stuff.

ANYWAY. 

I don't want to watch more trailers and possible spoilers, How is the gameplay in this game? similar to heavy rain? I am just curious. 

My post had nothing to do with you finishing HR.  >.<

However, since your last sentence is all that's relevant, yes, game-play will be similar to HR, but with more emphasis on action. And the person you agreed with claims that Heavy Rain, somehow, had better lip-sync than 3EYOND, which is false. Never mind how many people would agree with me on that. 


lols, i merged two threads into one. Sorry!

For the relevant part, I only agree with the bloded part, I don't remember how HR lip syncs was tbh.

It wasn't bad, in fact, it was some of the best at the time. However, 3EYOND takes it a notch further and in this trailer, the volume of their talking and tone of the scene helps compliment the lip-sync. I'm usually the first to criticise devs in this area, but the words are syncing just fine with the lip movement, hence my bewilderment to his comment.

(forgot to comment on gameplay) How will they emphasize on action exactly? More action scenes compared to HR? or more control freedom? Either way, HR gameplay wasn't a problem for me.