happydolphin said:
forest-spirit said:
If I have to choose I'd take gameplay without a doubt. Tetris has absolutely zero story but I do enjoy Tetris quite a lot. I'd probably not go within five miles of a game with the opposite amount of gameplay. Gameplay is the core of a game. it's the unique selling point, what makes it different from books, music, films etc. I do love a good story in video games but the gameplay greatly affects how that story is told. You can have an awsome story but if you tell it in a bad way it just falls flat. Gameplay also greatly affects the game world as it sets the rules for the universe, it decides how you move and interact with the world, what you can and can't do. It also greatly affects the player's connection with the playable character(s). In short, gameplay is what ties it all together. Now, I'm not saying that story should be eliminated, that it has no place in video games or anything like that. I do however think that gameplay should be the #1 focus no matter what kind of game you make. But that's just me.
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Then again there's no tying in together if the world is unintersting and the story is lame, you're tying into something you don't want. So it's a bit of a marriage of the two in terms of tying into what. In the converse, the story and world also ties the gameplay together by giving it a meaning within the exploration of that new world. So the same thing could be said in the other direction. Paradoxical, I know.
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I know it's possible to flip it all around and start with the story, I'm just of the opinion that you can create even better stories and worlds if you start out with the gameplay and use that as a framework when you later write lore, story and characters. It's a matter of reaching the full potential of your game, and I'm of the belief that starting out with the gameplay, the core, is necessary to reach that potential.