Chrizum said:
TheJimbo1234 said:
Chrizum said:
TheJimbo1234 said:
RolStoppable said:
TheJimbo1234 said:
So then did you not clarify your point when I asked? I stated that your point was ambigious and if you could clarify, but here we are...
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My point was that Nintendo makes deeper games with more balanced gameplay mechanics (thus staying relevant for years after release which is a testament to substance) and I brought up SSBB vs. PSABR as an example. You then drew nonsensical comparisons between games of different genres and didn't answer my question if you are German.
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Pwahahaha, rightyo if that's how you saw reality unfolding. You compared two games of probably the most shallow genre, and then ran away when I mentioned things like SotC, Ico, Flower, Journey, Heavy Rain etc. Those games are far more involved, mature, emotionally gripping than any Nintendo game. But apparently, SSBB is the peak depth of gaming.
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Press X to Jason does not constitute mature or emotionally gripping in my book. Heavy Rain was probably the funniest game I played this generation, but not for the right reasons.
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WHat was it meant to use besides buttons? Telepathy? Tsch, at least come up with some plausable reasons besides it not being virtual reality.
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What I'm saying is that building a game around the quick time event mechanic is ridiculous as QTE is probably the worst gameplay mechanic ever designed. Also, Quantic Dream tried to convey drama and emotion with Heavy Rain but failed horribly, if anything I was constantly chuckling during the game because of the akwardness of the writing and acting. And again, "press X to Jason" I mean come on. Although I must admit that standards for voice acting and screenwriting are low in the gaming industry.
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man i still cant get over the entire scene at the beginning when dude lost his son in the mall shit had me like
kid was either mentally challenged or the worlds stupidest 9th year old