Barbarossa said:
fordy said:
Barbarossa said:
fordy said:
Barbarossa said:
fordy said:
Barbarossa said:
Battle.net maybe? With blizzard supporting it not impossible I guess and you also said they kind of mentioned it already. Oh, does this mean WoW on PS4?
fordy said:
DanneSandin said:
fordy said:
DanneSandin said:
He doesn't have to have that since he's a developer... What he's told me is that 3rd parties is sick and tired of the way Nintendo is acting; I don't know if he represents the whole industry...
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Developers don't make the decisions, the executives do. If he doesn't have to have much business sense, then he also shouldn't be speaking for EXECUTIVE business decisions. How is this, therefore, a "trustworthy source"?
I'm calling BS on this. It lacks common sense and defies any kind of business logic.
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I couldn't agree more, and that's why I said that Nintendo is fucking up big times.
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Nintendo is fucking up because your agument is illogical? No, they've been doing so long before that.
Let me give you an example of this. I'm an executive, and I call for a game to be developed for the Wii. Now, as an executive, how do you think I'd react if my developers came back and said "We refuse to develop for the Wii because we're not entitled to the same memory allocation as Nintendo"? Keep in mind that the executive doesn't give two shits about technicalities, they're in charge of financial and overall business decisions.
A working example of this was Square moving from Nintendo exlcusitivity. It wasn't done on a TECHNICAL sense. It was done on a FINANCIAL sense. In fact, look up some youtube videos on the history of Squaresoft, and the workers at the time explained how executives came in one day and just told the team "We're going with PlayStation now". It wasn't the devs making this decision, they just did what they were told. A lot of devs were excited, and a lot of devs were disappointed by the decision, but they still had to follow executive orders.
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I think Square abandoned Nintendo because of the lack of a cd-rom. They just thought it was the future, turns out they were right. A mistake Nintendo still haven't recovered from.
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If cartridges costed the same per MB as CDs, do you think that Square would have moved?
Once again, the technical details didn't bother them. After all, originally they weren't phased by it since they made a demo of FF7 for the N64. It was when they made a massive game that was going to be incredibly expensive to fit on cartridge that they decided to take the cheaper option of CDs. This has been mentioned many times by Square staff in interviews. Once again, purely financial decision. They didn't do it just because "CDs are the future".
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Yes, I think they would have moved anyway because the game they wanted to make would not have fit on a cartridge.
FF7= 3 CD-roms, total game size roughly 1.8 GB according to Sony. N64 cartridge=64MB
http://xenon.stanford.edu/~geksiong/papers/sts145/Squaresoft%20and%20FF7.htm
This article features some interesting tidbits of what happened. Presumably Enix's Dragon Quest left Nintendo for the same reason.
Of course, there was a financial aspect as well, plus Nintendos relationship with Square seemed somewhat infectious at the time. In this case, though, I believe the technical limitations was the main reason for the split because it inhibited their artistic vision for the game.
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Once again, if the PRICE PER MB of cartridge ROM matched CDs, what would be the point of moving?
The number you quoted is ADRESSABLE cartridge space. Look up memory mappers to see how the NES bypassed it's 32KB space limit.
As Yamauchi said, they could fit ANY size game on a cart, and he was right...to an extent. The only thing holding them back WAS cost.
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Actually, I'm going to admit you're theoretically right since it could've been possible to change carts. 1.8 GB on 64 MB carts means about 30 cartridges. So, yes, in that sense you are correct. However, if the N64 would have had a CD-ROM they probably would have released it on that platform, which again, makes it a technical question. N64 with CD-ROM=FF7 (possibly), N64 without CD-ROM=no FF7 (fact).
Here are some quotes to ponder in the meantime.
Yoshinori Kitase (director of FF7):
"But as our goal was to develop the next-generation RPG we came to the conclusion that only a high capacity mass storage media would facilitate what we wanted to achieve. This meant CD was the only option and so from that perspective, PlayStation was the only choice."
http://www.edge-online.com/features/making-final-fantasy-vii/
Hironobu Sakaguchi:
"As a result of using a lot of motion data + CG effects and in still images, it turned out to be a mega capacity game, and therefore we had to choose CD-ROM as our media"
http://www.lostlevels.org/200510/
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For gods sake, look up memory mapping. The game didn't need x number of cartridges, it could have worked on one cartridge if paging was incorporated. Once again, Square mentioned that they made a game too big that couldn't fit (it could, except they'd be looking in the realm of $400 manufacturing or so in manufacturing costs to put it onto ROM. Once again, if the price per MB for ROM was the same as CD, it WOULD have been on the N64, on a SINGLE cartridge, since the only thing that CDs offer over ROM is cheap $/MB, nothing more...
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I did and I think you misunderstand the concept somewhat. Memory mapping refers to a technique called bank switching. This gives a console the ability to retrieve data from multiple ROM-banks. It does not magically give a ROM the capacity to store more information, you would still need to cram a 1.8GB ROM inside the cart. Now, I'm not saying this could not be done, but as it was more than 15 years ago, I'll go out on a limb and claim it was practically impossible to do on a normal sized cartridge.
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