happydolphin said:
True that gameplay is fundamental to constitute a game, but in terms of the value on bring in contrast with the other, I believe story+worlds trumps. That's why the poll options are interesting, because in no case is there "absolutely no" gameplay, since that wouldn't make a game. |
What would you consider a bad story or a good story in a game? To me a story is only needed as a basic narrative as to why the player must proceed through a level or journey through a game, once that is established it is all I need to go forward in a game. That being said take your exampe with NSMB to me the game gives you that narrative to proceed through the levels so they have succeded in giving you a basic premise to go forward storywise. If on the other hand halfway through the 1st level you happened to encounter Bowser and get peach back then yes it would seem pointless to go onwards through the other levels.
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