kljesta64 said:
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No, thanks. I like the idea that massive distribution can make games profitable at only a few dollars per install.
There's a definitely a problem with the race to the bottom, though. Certain kinds of games are hard to make when they'd get no visibility at five or ten dollars, and the seductive success of the freemium model is seriously compromising mobile game design. See Real Racing 3, a most excellent game in a franchise born of $10 sales, hobbled by a customer-hostile freemium model.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







