c0rd said:
As for LoL, I love the optional skins, it's one of the few micro-transaction models I'd get behind. Unfortunately, that very same game follows practices I despise, with the way they lock out champions, and runes (pay to win) costing tons of IP. It's a lot more subtle than other games, since the overall effect is smaller, but it's there. |
I agree. However the IP you gain before you reach Lv30 and are able to join ranked games is sufficient to buy a few champions that you would want (and in the weeks it takes to do so you'll have tried out 50+ champs during their free weeks to decide) and rune sets for them. Runes are far from pay to win because free players can afford a complete set for 1-2 champs by that time.
In South Korea you pay for LoL game time at PC cafes but then all champions are unlocked. A subscription version like that ought to be worldwide, it then being no worse than WoW.
The problem I have with Riot is the cost of rune pages that limits your ability to freely choose between champion roles in character select unless you realistically pay money.
Yeah I've watched my brother play TF2 and, while the game is stil playable, it's a multicoloured mess and people have certain OP weapons (because it's not meticulously balanced) just by having paid.







