TheJimbo1234 said: Ok, thanks for the good reply as it is hard to get actual reasons from people on forums. The issue with GT5 is that the physics truly is from another world as it surely isn't this one. For the most part it is very good, but the traction control is a pathetic joke, and seeing that all modern cars need traction control, that is a spectacular cock up on Polys part. Also the jump was tiny and how can you say bigger than the jump from GT2 to GT3?! Seriously, from digital input to analogue? From dire PSone 3D graphics to ok PS2 graphics? Also I think they were very stupid in the development of the game. They made a new engine which took years longer than intended...when they could have just bought Havok. That was just really idiotic of them. lol Havok... a general physics API... you know Havok sucsk at driving physics... it's a simulator and not a kid racing game... here driving physics is serious business... try to ask that to rFactor or Life for Speed about to use Havok for driving physics. GT5 is used by professional racers because the driving physics. That's a big con in the others series... there are some racing series that you even didn't need to use the brake to make turns. As for your points; - I don't fully understand what you mean. If you are implying that the pad is good as the wheel, a) it can't be due to the wheel being easier to control b) it's simple analogue inputs. GT4 had this and all racers have had this for years. GT games are made and developed with whell in mind... no others sims are made and developed with controllers in mind. In others racing sim you have advantage with controller over whell due this mistakes... the physics in GT games are trully created for whell... the controller is just a features added at the late of the development... I don't what to cite this game again but Forza is made and developed with controllers and after added the whell support... that't make a hell of difference in gameplay. - I paid for the game. I don't want to pay how many hundreds of $ for an add on for one game which only lasts how many hours? So you never used a whell in GT5? Or any other GT game? Sorry but I can stop to disscuss that with you... the GT5 is a complete different game using whell insted controllers... now your points are understandable... you don't need assists with whells so the online community didn't use its. You never played a GT game in your life... you played but not the real one... go buy a whell, play the 600 hours or more (that's GT4... in GT5 I have ~300 hours yet) and after that go back here and share your thoughts. - As I said before, the players are idiots for the most part. They think ABS is not real, and traction control is not used in races, thus has to be an incredibly stupid community. Buy a whell to understrand why there are idiots. - Car usage has been in the GT series for years. Again, this makes me doubt your claim of playing previous ones. GT5 leaves this feature a funcking new level... the feeling wiht the car change even in the same race... no compartision with what the previous GT games did. - Air pressures? Really? All I notice is a simple weather engine on 2 tracks that reduce grip and give you front lights that don't work properly. The weather engine is amazing and did everything I said to you... even the air presure is changed and you feel the wind in your hands when holding the whell... try to stay behind a car (vacuum) and compare with the feeling alone in the race... after that do the same thing in a weither race... the feelling is everytime different even in the same race because all the variables was changed by the weather engine. - Track recreation is good, but it always has been. This is a series feature, not a GT5 feature. Yeap. And that even better in GT5 because the lack of power in previous games. - The premium cars are good, shame about the shitty graphics engine and how ~90% of cars were not premium. You need months to make the hell level of details presents in the premium cars... the team is small and even with a six month delay they only will be delivered ~10 more premium cars... the other games uses low detail cars like some standard one in GT5. The good thing it the GT5 Premium cars (> 200) already have enought details for PS4... the PS3 can show how advanced the Premums cars are in GT5. Kaz words "Actually, they are so good that we could use them in any PlayStation 4 game... We realized, however, that we lost a lot of time with such an amount of details. We also wanted as many cars as possible, hence the standard cars," The next GT will have at least twice the numbers of Premium cars... and one day all the cars will be Premium. -AI was fine but nothing special though I have seen it be very special at times. AI is great just behind Forza 3 in consoles... try to compare with others racing game (Forza 4 AI is a huge step down from Froza 3 because they wanted 60fps and 16 cars in the races). - Post launch support is very good, but much needed. Of course it is needed... I think all game needs to have the pos support that GT5 had... the developer needs to care with the gamers... not like the Skyrim developers did for all plataforms (well they are bad proggramers at all... good at the game design but bad to code the game). For these reasons I think they should take a timeout, rethink what they want to achieve, and start fresh on the PS4 rather than aiming for their "2 games per gen". it would also give them a good timeframe which they use to have eg. release a game at launch, and then 3 years after.
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My comments in bold.
The point you never used a whell in GT5 just make your comments invalid for discussions .