| TheJimbo1234 said: SMB3 & SM64 are so old, and from such different gaming markets I don't even know why you have brought them up. When games are looking to show human emotions, why do you think people still want basic platformers? There is a big drop from SMG to SMG2. Why is this? Normally sequels of successful games sell more, not considerably less. Mario Kart Wii sold because it was able to sell on the gimmick of motion controls perfectly. However everyone I knew quickly broke out the gamecube ads once they realised the motion controls were to laggy and digital. So how will the WIiU version sell? What will its main feature be? The same goes for Wii Fit. It sold on the gimmick and a bunch of fat, bored housewives wanting to do something. This is why all gimmick based games sell well eg. Kinetc Adventures etc. So what new marketing angle does the WIiU have? What will it allow games to do that people haven't seen before? Or, will the games just sell due to the franchise power Nintnedo has? |
I didn't bring them up, they had already been brought up.
It seems as if Nintendo's sequels never does as well as the first installment - just look at Zelda...
Since Nintendo didn't do something people haven't seen this time around I'm assuming it'll sell way less than Wii
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Furthermore, I think VGChartz should add a "Like"-button.







