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CrazzyMan, if you want to read a bit instead of posting about how much the 360's EDRAM "sux", here you go:

Regarding the tricks ATI had up its sleeve for the 360's GPU:

http://www.techreport.com/etc/2005q2/xbox360-gpu/index.x?pg=1

And regarding how Nvidia is moving to a unified shader architecture, basically following ATI's steps:

http://www.xbitlabs.com/news/video/display/20060418170458.html

EDIT: BTW, it's no coincidence that DirectX 10 and Shader Model 4.0 use unified shading. The bottom line is that ATI achieved what noone else could with their work on the Xbox 360, and that same work is defining the next wave of graphics cards for PCs...



My Mario Kart Wii friend code: 2707-1866-0957