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Michael-5 said:

Now I see how people thought X-Box 360 was X-Box 1.5! Wow late XB games looked amazing! I wonder how the gamecube versions of those XB games stack up.

However Doom 3 was a 360 game, there was still a pretty major jump in graphics, bigger then PS3 to PS4.

(Your link even says 360 games!)


Doom 3 was Xbox1 game, launched on April 3, 2005. However, you're most likely right for the screenshot, it's probably from BFG edition for 360 - not that it matters much in this case, I always thought Riddick looked way better than Doom. Not sure for GC versions, but I know Splinter Cell looked best on Xbox - I think whenever there was lot of lighting involved, Xbox1 stood out above it's competitiion.

 

Weedlab said:

Thank you for posting these. And they're a great selection as well. I think they go a long way in showing how the leap compares between last and current gens to current and next. Using the PS2 would obviously make the leap look huge since the PS2 was the weakest system out of the bunch. What's also interesting is the Xbox wasn't fully tapped, neither was the GC.

I concur - as I said in one of my earlier posts, Xbox1 to 360 was just 4 years, and then we got 8-10x leap. Between 360 and PS4/NextBox we will have 8 years and pretty much the same 8-10x leap (as confirmed by EA) - so either this cycle should have been a lot shorter, or we should be looking at way bigger tech jump to keep same leap/year ratio (at least 7970, and not 7850 equivalent for some 60% more performance). (on a side note SD to 720p is 3x in pixels, 720p to 1080p is 2.25x)

But that does not mean per se that next gen jump is lower than previous one - because of length of the cycle, we just have better looking current gen tiltes to compare it with next gen release titles, so it might not look to some people as big of a leap as previous. My honest opinion is, that beacause of full real time lighting, tesselation and that huge pool of memory which allows for really big textures, we'll end up seeing even bigger jump at the end than we're expecting - specially if devs start, as time goes by, to lower native resolution (which I fully expect them to do) to squeeze out even more out of systems.