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"Every console game MUST have a steady stream of DLC because, otherwise, guess what? It becomes traded in, or it’s just rented,” he added.

This is where he's wrong. Try picking up NSMB Wii or Mario Kart for under $30 - you can't! These are 3-4 year old games that have sold 25+ million copies, yet nobody wants to part with them. No DLC here, just great games worth keeping. If a game is worth keeping, trade-ins or being rented isn't a big factor.

I'm not wholly against certain games as a service - I think a game like WoW is fair. Sure, there's a monthly fee, but if I'm ever bored or dissatisfied with the game, I terminate the service. This gives them incentive to create more and more content.

However, EA and the other publishers try to suck you dry through unethical means. They poison their own games, by making them less enjoyable, more grindy, and locking out features of the game until you finally give in and pay. They hold your enjoyment hostage with gameplay barriers whose only purpose is to try to take your money. If I ever feel like I'd enjoy your game more if I had more money, if I'm ever pressured into buying something (and am pissed off while doing so), you're doing it wrong.

Latest two games I've played have really been testing my patience... NBA 2k13, with its bullshit Virtual Currency. And now Borderlands 2, where Mechromancer items drop / show up all over the place, even though it's a fucking DLC character. What the fuck, man? Whatever happened to complete games out of the box?