Cobretti2 said:
oniyide said:
Cobretti2 said:
RolStoppable said:
gumby_trucker said:
This exchange reminded me of something I read a few years ago from a developer complaining about the Wii. I'll see if maybe I can dig it up, but the gist of it was about having a hard time making the most out of Wii's innovative controls due to some hardware limitations. At the time I remember thinking it sounded like the developer was saying you needed more processing power and/or memory to create meaningful implementations of gesture and motion based controls. This is also the reason the complaint stood out in my mind, as for once it seemed like a legitimate issue, and not one related to SD graphics or lack of advanced shaders.
Notice the bolded is referring to controls and not graphics, so your rebuttle about Shin'en's technical achievements is not really relevant. At the end of the day there really was a pathetically small number of games that made successful attempts at gesture-based motion contrlols so this may be an indication that it was more difficult to achieve than it could/should have been.
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My rebuttal is still relevant, because if developers were truly serious about the Wii, but held back by limitations regarding the controls, then their efforts and ambition would have still shone through in the graphics department, as well as in the overall design of the game. The third party games we've seen on the Wii were usually plagued by two or all of the following traits:
1) Lacking controls. 2) Subpar graphics. 3) Lack of content, poor game design.
The supposed issues with motion controls also don't work as a universal excuse, because it was perfectly possible to create and sell good games on the Wii that barely used motion controls or didn't use them at all. I can once again point to Resident Evil 4 that was released in mid-2007 and shattered its sales expectations. Pointer functionality was easy to implement and a selling point for shooting games. There were of course also Nintendo games that proved that you didn't necessarily need motion controls to be successful on the Wii.
At the end of the day there really was a pathetically small number of games that made successful attempts at gesture-based motion contrlols so this may be an indication that it was more difficult to achieve than it could/should have been. |
Addressing this part specifically, at the end of the day there was a pathetically small number of third party games that seriously tried, whether that concerns controls, graphics or content. I could believe there was a problem with the Wii and Nintendo, if it was clear that games were held back by the machine. But all the evidence we have, the actual games, doesn't support that Nintendo is the main culprit (which is DanneSandin's claim). There's a chance that Nintendo held some tools back, but that wouldn't really matter in the big picture, because third parties clearly didn't use the tools they actually had to their full potential (it wasn't even close).
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Even with limitations, Nintendo addressed this by releasing motion plus, which shows they listened to someone at least lol, but it wasn't really used.
Some game that worked well with the limitations from 3rd parties was RE4 and Godfather. Both these games worked well as effort was put in.
This is just a couple examples where developers who tried made good controls. So others who complained clearly did not play some of these games.
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Motion+ should have been there day 1, the fact that it wasnt tells me that kinda half assed the whole motion thing. And when they did decide to finally release the add on, they thenselves barely supported the damn thing. Hell the other two support their add on crap more than Ninty did theirs and those two were far less popular.
Probably with RE4 and Godfather, Bully etc, is they were ports of games that had ALREADY been released on consoles that were still pretty popular at the time. Lets be real people are not going to buy a game again in droves just cause it has "better" controls. They just didnt make enough ORIGINAL content at the beginning and the ones they did made kinda sucked a bit. THe irony is the games that control like absolute crap sold a boat load (Just Dance) if your a developer and you see that, why would you even TRY? You wouldnt you would just ride on the dance coattails its cheaper and nets you more profit.
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Agree with paragraph one.
As for paragraph two agree about them being ports, however the point I was making is devs should have seen the potential from those games.
TOTALLY AGREE with bad controlled games selling well. My GF (non-gamer) wanted just dance, I figured she wouldn't care and jsut want to dance, but she was getting very pissed of about the game not registering her moves. So she never got Just Dance 2-4, so she will never know if controls improved or not as she was dissapointed with the first game. I know that on kinect with JD 4, one of her friends has that and you can callorbrate yourself against the sensor or something along those lines, so I would assume the Wii version has a similar feature but who knows lol.
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Control wise for stuff like 3rd person shooters? Yeah sure, but would have they been worth it? Maybe maybe not, would the audience for those have been as big as the HD ones? I doubt it, but I do think they should have pursued it on Wii, BUT i can see why they didnt.
I find it funny your GF had issues with the controls, she seems to be one of the few ones who actually did, whereas most defenders of those games would say, she was missing the "point". Sounds like a keeper to me. THe crazy thing is your GF is in the minority, Just Dance actually got MORE popular despite still having control issues. Which loops back to my other point, why even bother? The Kinect dance games are actually responsive, you cant even blame Ubi on that, the Wiimote just cannot track actual body movement, its not possible.