happydolphin said:
In terms of visuals, and I'm talking the amazing backdrops, FF8 was honestly top of its time. Sure, 3D models weren't amazing but they were still well made for their time. I can't remember games like Hitman looking that much better in terms of the character at that time. Sure the graphics were smoother, but the char design of FF8 characters obliterated games like Hitman and Max Payne, night and day. Drawing magic was part of the game, much like casting a spell. If you farmed it would take time, but you didn't have to have 99 draws at all times either. I don't think they put it to burn time, they just wanted to make a mechanic to limit your power so you weren't OP. Sure it didn't work out for everyone (some found cracks early in the game), but for me it worked out perfectly. Matter of fact I beat the game without even knowing how to craft weapons, so I'd be able to replay it for that aspect. :) The ending of FF8 may not make sense after thorough analysis (which isn't the point of the experience), but what was enjoyable was going through all the questions and wondering what exactly is all going on throughout the game. Ultimately the ending didn't dissappoint me, but the mystery throughout the game is the whole fun of the game and to me it didn't dissappoint at all. |
The backdrops looked like shit on PC man, the resolution was too low, we were already rocking HD res at the end of the 90's and the game didn't hold up lol. 7 had the same problem. Think about it though, you can literally run through FF8 in hella easy mode if you keep your characters under 15, how is that not a fucked up game? The story also almost made no sense, 9 was just a much better game where everything made sense and the ending was actually awesome if you keep the hammer!








