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sc94597 said:

I think the wii could pull of alot of those but maybe not all at high res.


Like I said one or the other, but not both.

Honestly, they will get better results from putting in the time to develope the techniques properly...especially if they can re-use the engine in other projects. And as I said higher resolutions are overrated by graphics whores. Thats not to say they are useless but they are given far too much credit when its not deserved.

Here is a decent example:

Crysis Pic Low Res 1200x800

Crysis Pic High Res 2560x1600

 

Which one looks better? Which one looks more realistic?

To my eyes at least the first one looks more realistic but you can see more detail in the second one. Which is what I'm trying to illustrate. With a game like Crysis where the detail is being properly rendered you can get some gain out of stupid high resolutions like 2560x1600..but even on a modest resolution it still looks stunning. A sort of diminishing returns to be sure.

Now honestly I think if you showed the pictures to people on the street the higher res pic would more easily be identified as a rendered shot. Now why is that? The answer should be obvious that it is the high quality BM on the leaves (and to a lesser extent in this shot the trees) with amazing lighting and shading techniques that would ring true for most people.

 



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