HoloDust said:
VGKing said:
HoloDust said:
"My old friends at Epic continued with the sequence/story of their sweet tech demo. Nice to see such destruction happening in the environment. I used to be office mates with one of the guys who is instrumental in putting those demos together and I can imagine the amount of hard work that went into it. The static nature of the current generation of environments has always bothered me. Recent examples such as the new Devil May Cry and the ending of Dead Space 3 have changed that, but at the end of the day, without a unified lighting model and some serious power you’re going to have a lot of pre-baked/faked destruction. Next Next generation (what the fuck are we calling this?) hopefully will change that a bit." Cliffy B
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I wouldn't take what Cliffy B says as gospel. Dude is going through some sort of mid-life crisis/depression. He isn't developing any game at the moment and will probably end up doing iOS stuff.
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Not sure why would anyone take his opinion as a gospel - still, he is well recognized industry veteran who knows his tech.
On the topic, what bothered me when I watched KZ demo is exactly what's he pointing out - static nature of enviroments that is same as in this gen. I'm not sure how much that will change in next gen, except for maybe few titles (like Red Faction: Guerilla was in this one to a certain degree). What he's talking about actually makes lot of sense. I'm just hoping we won't have to really wait for 5-6 more years and fully voxel based engines to get there.
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For a launch title, you can't expect a AAA shooter with fully destructible environments. That is unrealistic. I think the closes you will get to that dream is Battlefield 4.