| Screamapillar said: In order to create more art assets owing to the games becoming more and more detailed, you need to hire more artists. That is likely made up for by being able to reduce staff needed in other areas of development, such as engine optimization, etc. |
Don't forget that a lot of studios already produce assets at high resolution. They just scaled them down for current gen consoles. This is especially true for any studios who produce a PC version.








