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For everybody who wants to know the thread where this was discussed. http://vgchartz.com/forum/thread.php?id=17578&start=50#end

@ shams That problem also came up in the other thread but Fazz said this "The 3MB embedded RAM figure is an assumption, not a fact. That's what the GC had, and now the design of the GPU is different, because in the Flipper (GC), it WAS all on a single chip (embedded RAM, sound, I/O and GPU). With the Hollywood (Wii) it has been split into TWO chips. And you are not remembering correctly, because, while the Xbox lacked a dedicated frame/texture buffer, the PS2 used embedded RAM too. The Xbox 360 uses embedded RAM too for frames/textures (and in the 360 it is physically part of the GPU) and it can access the main system RAM for GPU usage as well." Could somebody tell me how to quote from one thread to another