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DevilRising said:

And I'm not so sure Wii U will sell that "badly" anyway. Also, again, I don't think Wii U will be missing out on AS many multi-plat titles as it did with Wii. With Wii, the hardware was enough behind the PS360 that while it was still developers being lazy (considering they downported games to DS and PSP just fine), there was some wiggle room for justicfication. But with Wii U, while it would certainly be the "weakest" hardware-wise, it won't be the same gap, and with Wii U's GPU especially, it should stay competitive, and if Wii U is a cheaper console (and more inexpesnsive to develop on), I really don't see much holding it back from getting a lot more multi-plat titles this time round. Just saying.

The only problem is see (as i've mentioned in my post above) is that at the moment, 3rd party developers will have to make a choice who they will develop for.  They are currently developing for the PS3 and 360 as they have 70m+ each as an audience and have set aside studios to develop for the PS4 and 720 already.  This will be the case for the next 18-24 months IMHO....and not many studios would be able to dedicate time and effort to another version of their software for the Wii U.  You may see the EA's, Ubisofts etc managing to do this, but they will be less and less likely to do it, if the install base of the Wii U remains very low.  Remember they only have around a 2 million install base and this won't rocket up unless Nintendo get their own 1st party games out soon.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)