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Otakumegane said:
BaldrSkies said:
Here's a summary of the Famitsu review for Soul Sacrifice that was sent to me which I posted up on the official Vita thread yesterday. Translated of course.

Soul Sacrifice Famitsu review: 10/9/9/9

Over 300 types of magic with a deep crafting system.
About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
Superb storytelling through the grimoire system and its journal entries.
Story is quite moving and definitely worth the time to experience.
Huge variation of spells makes for extremely deep tactical multiplayer experience.
Team work and role assignment in multiplayer has immense potential.
Dying and being sacrificed is still fun and does not affect rewards.
Being able to continue fighting even when dead is extremely welcome feature.
The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
It might be "another hunting game" but it is overflowing with originality.
Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!

Might the bolded be part of the problem? (My god them Monster designs are so weird)


Do you mean the low preorder count according to COMG? I think there's a number of factors but yes that might be one, it's quite gruesome and has a more Western air about it. Some other factors to consider:

1. New IP, Japan is always slow on these.

2. Low Vita install base. It's only a bit over a million in Japan.

3. Split sales between Normal edition, Special editions, Double pack.

4. Digital sales. Do not underestimate digital sales on Vita, which exceeds PS3.