| timmah said: To put it in perspective, we went from 6Gflops GPU in Xbox 1 to 240GFlops GPU in Xbox 360. That's a 40x increase in raw power along with massive shader improvements. The best raw power increase we're getting this gen is about 8x, so no... nowhere near previous generational leaps, that's not really up for debate. EDIT: To match the raw power leap from 6th gen to 7th, PS4 and Nextbox would have to be pushing 10TFlop GPUs. |
Actually, difference between the two is not as what most people are usualy led to believe:
Xbox1 - unknown (my math is around 5500 shader operations/sec, but could be wrong); 932MPixels/s; 1864MTexels/s; 6.4GB/s bandwidth
Xbox360 - 96000 shader operations/sec; 4000MPixels/s; 8000MTexels/s; 22.4GB/s bandwidth
PS3 - 74800 shader operation/sec; 4400MPixels/s; 13200MTexels/s; 22.4GB/s bandwidth
For comparison:
PS4 - 921600 shader operations/s; 25600MPixels/s; 57600MTexels/s; 176GB/s bandwidth
Using VP rating system difference between Xbox1 and PS360 is around 8-10x; between PS360 and PS4 is also some 8-10x. Also:
Pete Hines (Bethesda) - Not as big jump as PS2 to PS3
Mark Rein (Epic) - I disagree, it's spectecular
I think the main problem is that Xbox1 to Xbo360 launch was 4 years. Now we have 8 years, so we should be getting at least 7970 equivalent inside if we would like to see that much of improvement/year.







