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Rab said:
JEMC said:
I don't know if that's the best approach, to be honest.

It would be a lot easier to develop it for current gen and then upgrade it (resolution, frames, textures, etc) to the next consoles. Working otherwise could end up meaning bad ports.


The PC, Wii U, PS4 are all similar in Architecture, so it makes sense to produce games together in this group

The PS3 and to a lesser extent the 360 have different architecture, to port up would be expensive and possibly suffer from poor performance believe it or not, it's just easier to leave this as the second group that gets it's own build, this wont occur with every game, but it does make sense


Yes, i know, but if the challenge is still there.

Current gen consoles rely on fast CPUs while all the next gen consoles rely on slow CPUs but with more cores (minus WiiU), as well as being more GPU focused.

It doesn't matter which way they try to do it, scale up or cut down, there will be problems. And as far as I've heard it's easier to upgrade than downgrade.

Besides, if those ports still haven't even begun, they will also be more time constrained than the rest of the versions.

It doesn't look to good for them.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.