theRepublic said: "That means $20 horror games, $40 shooters, $60 AAA blockbusters, free-to-play, and everything in between, all easy to find for the audience who would be most interested in them." |
It seems to be publishers who drive the pricing structure, but it's not so cut and dried. Games like Deadly Premonition launched with realistic pricing and sold decently because of it. I'll give this gen one thing, the rise of download games really took off and we now have a nicely-tiered budget market, which has been kind of absent since the old days of Mastertronic 1.99 range and so forth. The quality of download titles is also very good.
So I think the main roadblock with publisher pricing is physical media, which is a production risk.