forevercloud3000 said:
1. in the begining, I would say thats true
2. Yes, in the first 2 years
3. Sony definitely was playing catch up with everything related to online. They had really no experience in it, while 360 had the first Xbox as a template on what to improve. They eventually caught on tho.
4. Yes, they lost them...wouldn't say they gave them up tho. They just refused to throw money at devs(money they didn't have anyway) in order to secure their exclusivity. They refused to play MS's game of who's checkbook is bigger. I think Sony learned a very valuable lesson from this tho. Don't put too much faith in 3rd Parties. Nintendo knew this already. Since then Sony has cultivated a massively powerful collection of 1st Party Studios.
5.Hated the fact they got rid of BC too, I did understand it tho. It was an expendable expense, in a time where they needed to slash price to be more competitive. They found a better way of letting people still get their PS2 fix tho, one that would lead them to more profits as well. I'm not completely condoning this practice tho. Yet many who whined about no more BC didn't really wanna play PS2 games, they just didn't like the idea of it losing features. I think their is an important inverse to this that should also be pointed out. PS3 started with a hefty plethora of functions(hardware wise) with BC, rechargeable controllers, HDMI ports, Wifi, BR Functionality and later cut a few things to gain a pricing advantage. 360 omitted several inclusions just so they could resell much better versions at a later day.So basically PS3 was built to appeal to tech gadget fanatics and then later issued dumbed down versions for those who didn't care for such things and just wanted it to be cheaper. 360 made a gimped product from jump, and added expected features later to get existing owners to rebuy yet another console.
6. Agreed. But the Move is not a failure. It sold 15million, the Kinect is a bit above 20million by comparison and that is with a 50+million dollar budget. Now the Move's game library is actually sprinkled with a few really inventively well made ones....but they got zero marketing and released with zero fanfare and floped in sales by default.
7. There were a few games that too very good advantage of the Sixaxis functions. Heavenly Sword and Folklore come to mind. The rest made it way too gimicky, and it of course was a rushed addition to answer to Wii. The only thing really wrong with the controller was the damn back triggers which were very slippery. The form factor is really a regional game. If you are a 6ft, 200+ pound man then yea, the PS2 controller might feel puny and uncomfortable. Yet to the general public of JP, and people with more average sized hands find no issue with it and often times prefer it. I saw some surveys that said it was really a 50/50 split on which controller style they prefer. The inclusion of a mic jack in the controller was ingenius tho.
8. You do know the PS3 outsells 360 every month tho right? You say it as if the 360 is doing better than it sales wise which is actually the opposite. Just because NPD totes how great the sales of 360 is in th US, they fail to aknowledge that these are WW companies, and the 360 suffers virtually everywhere else(pretty much anywhere where english isn't the dominant language). PS3 tops sales on the reg as can be seen on the VGC homepage.
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