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forevercloud3000 said:
Dmick90 said:
forevercloud3000 said:
Dmick90 said:
forevercloud3000 said:

 

1. in the begining, I would say thats true

2. Yes, in the first 2 years

3.  Sony definitely was playing catch up with everything related to online. They had really no experience in it, while 360 had the first Xbox as a template on what to improve. They eventually caught on tho.

4. Yes, they lost them...wouldn't say they gave them up tho. They just refused to throw money at devs(money they didn't have anyway) in order to secure their exclusivity. They refused to play MS's game of who's checkbook is bigger. I think Sony learned a very valuable lesson from this tho. Don't put too much faith in 3rd Parties. Nintendo knew this already. Since then Sony has cultivated a massively powerful collection of 1st Party Studios.

5.Hated the fact they got rid of BC too, I did understand it tho. It was an expendable expense, in a time where they needed to slash price to be more competitive. They found a better way of letting people still get their PS2 fix tho, one that would lead them to more profits as well. I'm not completely condoning this practice tho. Yet many who whined about no more BC didn't really wanna play PS2 games, they just didn't like the idea of it losing features. I think their is an important inverse to this that should also be pointed out. PS3 started with a hefty plethora of functions(hardware wise) with BC, rechargeable controllers, HDMI ports, Wifi, BR Functionality and later cut a few things to gain a pricing advantage. 360 omitted several inclusions just so they could resell much better versions at a later day.So basically PS3 was built to appeal to tech gadget fanatics and then later issued dumbed down versions for those who didn't care for such things and just wanted it to be cheaper. 360 made a gimped product from jump, and added expected features later to get existing owners to rebuy yet another console.

6. Agreed. But the Move is not a failure. It sold 15million, the Kinect is a bit above 20million by comparison and that is with a 50+million dollar budget. Now the Move's game library is actually sprinkled with a few really inventively well made ones....but they got zero marketing and released with zero fanfare and floped in sales by default.

7. There were a few games that too very good advantage of the Sixaxis functions. Heavenly Sword and Folklore come to mind. The rest made it way too gimicky, and it of course was a rushed addition to answer to Wii. The only thing really wrong with the controller was the damn back triggers which were very slippery. The form factor is really a regional game. If you are a 6ft, 200+ pound man then yea, the PS2 controller might feel puny and uncomfortable. Yet to the general public of JP, and people with more average sized hands find no issue with it and often times prefer it. I saw some surveys that said it was really a 50/50 split on which controller style they prefer. The inclusion of a mic jack in the controller was ingenius tho.

8. You do know the PS3 outsells 360 every month tho right? You say it as if the 360 is doing better than it sales wise which is actually the opposite. Just because NPD totes how great the sales of 360 is in th US, they fail to aknowledge that these are WW companies, and the 360 suffers virtually everywhere else(pretty much anywhere where english isn't the dominant language). PS3 tops sales on the reg as can be seen on the VGC homepage.

I'm a 5' 7" Italian with very small hands and the PS3 controller is still uncomfortable for me to hold. The difference between the Xbox 360 controller and PS3 controller is like night and day. Plus the sticks are too close together, it just feels unnatural in your hands. The triggers are convex, and the whole controller just feels like cheap plastic.

And the Xbox 360 still has the lead worldwide, and has been leading in the US for the past couple years. The United States is the biggest market, and that is where the sales really count.

Its of course each person's personal pref on which they like. Like I said, there were studies on which controller form factor is prefered and some of them have it at 50/50. I have no issue with the 360's design, exept for the non symetrical sticks, that part irks me. I do think PS's sticks are too close, and the 2 triggers on the PS3 were horrid. Luckily for us than that both of those things are rectified on Dualshock 4 (further spaced sticks and concave L2R2 buttons).

Take in account, Sony is a Japanese company (although have been catering to the Western World more of late), many Japanese have very small hands. They despise the 360 controller's bulkiness and prefer the slim Sony design. I think this gives Sony more incentive to keep the current layout they have. Some of the countour stuff can be altered but not the positioning of the buttons etc else they would tick off that section of the world.

Show me these so called studies...

No the Japanese despise the Xbox because it's American, and American products are not allowed to succeed on Nintendo and Sony's home turf. They still have a chip on their shoulders for bombing the sh.. out of them. Europe hates us too, that's why the PS3 and Wii do better there.