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irstupid said:
Homeroids said:
irstupid said:
Sharu said:
disolitude said:
This is good news for the whole futureproofing of PS4.

But before people start saying this is an immediate game changer and how Killzone would look 5X better if they had 8GB ram to work with...please ask me how much RAM a game like Battlefield 3 uses, completely maxed, and running on 3 screens on PC at 5760x1080 resolution.

Hint - its less than 4 GB.


Yeah, I thought the same... Now my PC is 4Gb of RAM... If I'll change it to 8 the games will not be 2x prettier, just a little bit faster loading... Only software on my PC which uses a lot of RAM are big soundbanks which should be in the memory while I'm working with them... So all the hype about extra RAM looks very strange to me from the gaming point of view...

Yea I have 16 gb of ram.  there is so much wasted ram sitting around doing nothing no matter how much shit i'm doing.

Yeah but remember, Windows is designed as a desktop operating system that utilises page memory. In other words, managing slower ddr3 memory in Windows is completely different to having 8gb of GDDR5 in a custom system with little O/S overhead and unified for one never changing hardware spec.

I remember when I had my Amiga (still do actually). There was no MMU management in the 68k Motorola and even when this was added in I think with the 68030, there was still no MMU (mem man unit) support in the Ami O/S, but one thing the Ami did have was the RAM disc. You could shift the entire game from the FDD or HDD (if supported by the game dev) into complete RAM by dragging it into the RAM disc. No disc access at all. a very simple yet fast solution for back then. But remember, the Amiga was first envisaged as a game console by its designer, Jay Miner, and Commodore made it into a PC type device. But at its heart, it was for games. 

At their heart, the 720 and PS4 are for games but now with diversification to do the whole loungeroom activity crap as well :). I don't think Sony went from 4gb to 8gb if there was no benefit. One thing for sure, it will allow all that multitasking they were referring to like background downloading, sharing on the fly and so forth.

Funny you should mention how PC's have many other things going on versus consoles that are for PURE gaming only thust they use the Ram perfectly

Then you go on to mention on ps4 (as with other current consoles these days) are now doing more things besides gaming in the background.

They are becoming more and more like PC's.  

What I'm confused about is why people are going so gaga over this 8 GB of ram.  Weren't the developers working with 4GB of ram already?  Isn't 4GB of ram being used for games, adn 4gb of ram being used for other things on the console?  Thus it should be no change to developers, they still only have 4GB to work with.  Or did I understand the whole partisioning of the ram for the PS4 wrong?


I guess they are going 'Gaga' because it is 8gb of very fast GDDR5 RAM which is usually reserved for only the video card in a traditional PC setup. In other words, the whole PS4 architecture has a unified very fast memory. It's a good thing. Not sure if I would go "gaga" about it :)

But if I may refer to my beloved Amiga again, its architecture had what was called Chip RAM and Fast Ram. Chip RAM is a bit like a forerunner to the RAM we have on the GPU daughter card. Fast RAM was for only the CPU (680x0 motorola) and chip RAM could be accessed by the custom chipset AND the motorola CPU. But in the case of the Amiga, the Fast RAM was, like I said, only for the CPU.

In the case of todays PC, we have 2 different speeds of RAM. One slower for the system, one faster on the GPU. In the case of the PS4, it's unified. In other words, it's quite a unique architecture. I find it interesting :).