| Sevengen said: Here... my buddy has both systems, but when we play COD we play it on Xbox Live. Same house, same game, same internet provider, different systems... we consistenly get more bars on xbox live than PSN and we've tested this at least a dozen times. The number of times we'd been dropped out of lobbies on PSN vs Live was such an issue, we simply stopped playing versus matches on third-party titles through his PS3. There's really nothing more to argue there. If you have a friend with both systems, try it out with an identical game on both systems. See for yourself instead of posting subjective links from youtube. |
I used to own a 360 but don't any longer. When playing Black Ops 2 on core mode for PS3, I've never seen the latency issues in which you're shooting someone and then the kill cam shows you weren't even aimed towards the person and didn't fire one shot off. I don't get kicked from games except when I'm playing in hardcore mode and kill too many allies(has only happened twice and that.) Watching a friend on 360, a lot of the time he's seeing the replay showing he didn't shoot. While his internet isn't as fast as mine, he's still running 18mb/s(mine is 30mb/s.) This friend also plays the PS3 version and at times he's also seeing the same, didn't shoot once replay.
I've played Street Fighter 4 and Super Street Fighter 4 on both consoles and haven't noticed any lag from either one. I rarely ever got a match with noticeable lag from Tekken Tag Tournament 2, Virtua Fighter 5 Final Showdown, Killzone 3, Uncharted 2 and 3, Armored Core 4, For Answer, and Armored Core 5, Gundam Extreme Vs, DBZ Raging Blast 1/2, Gran Turismo 5, Saints Row the Third co op, Saints Row 2 co op, Army of Two and 40th Day co op, Resident Evil 5/6 co op, Dead Space 3 co op, Dead Nation co op, Twisted Metal, and Fight Night Champion. Probably others.
Games I've played that I've had a lot of lag. Soul Calibur 4, Tekken 6 more often than not, and Playstation All Stars Battle Royale(unplayable with patch 1.05 and 1.07.)
Here's an example of a game that had pretty good online multiplayer and then it went all to hell after patches. Playstation All Stars patch 1.01 had decent online. It lagged, but not too bad. 1.03 fixed it and while it kicked everyone out after every 2v2 match, it rarely ever lagged. Then 1.05 and the lag becomes very noticeable. 1.07 and we're at the point where the game is unplayable due to lag. I practiced as Kat a little bit, went online. Hit with a ton of lag. This isn't just one or two games. This is every single match.
In fighting games, lag is a lot of the time noticed through either slow down or delayed actions. In racing games you might see cars juddering around. Third and first person shooters you might have to put more ammo into an enemy than you normally would or enemies will have delayed hit detection if playing co op.
By some chance you may have had a different experience than I did while playing these same games online. I've had lag on games when owning a 360. I got the one Dead or Alive 4 trophy for losing five times in a row and I mostly blame it on lag. For the most part the game was lag free, but a few battles in a row I got lag then I fought this player who was way better than I was twice in a row which got me the trophy. Also as I stated, Persona 4 Arena developers even stated the 360 version had worse netcode than the PS3 version and there was a lot of lag prepatch(I don't own either version, but the report speaks for itself.)
I'm extremely OCD when it comes to gameplay issues. Whether it's lag, framerate drops, screen tearing, etc. I won't purchase Skyrim for the PS3 because of the issues the game has prepatched. Dead Island is literally unplayable on the PS3 with its constant frame drops. Darksiders 2's screen tearing had me quit the game after killing the Shadow of the Colossus boss. Playstation All Stars Battle Royale lag had me quit playing the game it got so bad. So I really notice this kind of stuff.
As someone who has played a lot of games on the 360 that I've also played on the PS3 and usually if the lag was bad on one game it was bad on the other as well, I've always felt that 360 owners who claim XBL has better online just haven't played the same games on PS3. Or maybe their router, even when wired, doesn't like their PS3 or something.
I could bring the same netcode argument to the Wii as well. There are a lot of Wii games that run online multiplayer very well. But then Super Smash Bros Brawl has garbage online. I'd address this as poor netcode, not the fact that it doesn't have XBL.







