Homeroids said:
Yeah but remember, Windows is designed as a desktop operating system that utilises page memory. In other words, managing slower ddr3 memory in Windows is completely different to having 8gb of GDDR5 in a custom system with little O/S overhead and unified for one never changing hardware spec. I remember when I had my Amiga (still do actually). There was no MMU management in the 68k Motorola and even when this was added in I think with the 68030, there was still no MMU (mem man unit) support in the Ami O/S, but one thing the Ami did have was the RAM disc. You could shift the entire game from the FDD or HDD (if supported by the game dev) into complete RAM by dragging it into the RAM disc. No disc access at all. a very simple yet fast solution for back then. But remember, the Amiga was first envisaged as a game console by its designer, Jay Miner, and Commodore made it into a PC type device. But at its heart, it was for games. At their heart, the 720 and PS4 are for games but now with diversification to do the whole loungeroom activity crap as well :). I don't think Sony went from 4gb to 8gb if there was no benefit. One thing for sure, it will allow all that multitasking they were referring to like background downloading, sharing on the fly and so forth. |
Funny you should mention how PC's have many other things going on versus consoles that are for PURE gaming only thust they use the Ram perfectly
Then you go on to mention on ps4 (as with other current consoles these days) are now doing more things besides gaming in the background.
They are becoming more and more like PC's.
What I'm confused about is why people are going so gaga over this 8 GB of ram. Weren't the developers working with 4GB of ram already? Isn't 4GB of ram being used for games, adn 4gb of ram being used for other things on the console? Thus it should be no change to developers, they still only have 4GB to work with. Or did I understand the whole partisioning of the ram for the PS4 wrong?