disolitude said:
On a 1080p resolution and looking at memory bandwith and teraflops performance PS4 is promissing, it is downright technically impossible for PS4 to use 8 GB of memory at once (for VRAM). It would be like sticking 4 GB on intel HD4000 and ask the GPU to push 1080p worth of 4GB memory. I do understand this is a unified memory architecture and that GPU/CPU and os need to share 8 GB hence I doubt that the GPU will ever use up more than 4. |
Keep in mind that the ps4's 8gb GDDR5 is the system's total ram, while I believe you're talking strictly about the video ram required for these PC games. That video ram is also coupled with system ram.
My current build is three years old, and it wasn't exactly bleeding edge when I built it, but it has 5gb of total ram. Granted, the OS requirements of an open platform are much higher, but you get the point. It's not uncommon to find builds with 8gb DDR3 + 2gb GDDR5 these days. The more extreme builds I've seen have 16gb DDR3 + 4gb GDDR5.
Also, recall that within a closed system like PS4, developers are able to get more out of the hardware that they would with the same hardware in a PC setting, given known OS restrictions, coding to the metal, and so on. What may not be possible with the ps4's hardware and 4gb of vram running windows or something isn't necessarily impossible with the ps4 as it currently exists.







