Superman4 said:
The CPU and GPU are on the same dye. What bottleneck are you talking about? 8GB of GDDR5 unified with basically an AMD 8 core Socket FM2 CPU. Having the GPU and CPU share the sam dye, basically eliminates the bottlneck between CPU and GPU. The only limitation is with how powerfull the GPU is, and how much of the ram the OS and background apps are going to require. |
I've been talking about a lot of bottlenecks lately, but here I am talking about the bottleneck of GPU power itself.
To push 4GB of video data on a 1080p screen PS4 GPU would have to be pushing almost insane lighting, physics, particle effects...etc. No amount of high res textures will need 4GB of VRAM at 1080p.
You see these low end cards like the Geforce GT 630 and Radeon 6670 with 2GB of VRAM and you laugh. These cards will hit the performance and bandwith wall before they can even utilize 1 GB of VRAM for modern games, let alone 2. PS4 GPU is obviously more powerful, and pretty capable at utilizing 2 to 3GB of VRAM. But anything over that and you are running in to a GPU bottleneck before you run in to a lack of VRAM memory bottleneck.
I imagine devs like flexibility, but 4GB of VRAM is as much the GPU will ever use at one point and time. The other 4GB of RAM can obviously be used for other things on the backend which is also a plus...







