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Scoobes said:
superchunk said:
ethomaz said:

What I said my cell have dedicaded unit for video encoding/record... like every GPU have one too... that's easy and didn't use anything from the system... even the buffer in RAM is small because the video is already saved to HDD.

All the tasks you listed will not use 4GB of RAM... it's impossible.

It will be more than 1GB. But yeah probably not up to 4GB... that was just my theory in the other thread of why devs were currently locked to 4GB if Sony always planned on 8GB total.

If they code it properly I don't see how it can go over 2Gb, so I think ethomaz is right when he says 6Gb for games and 2Gb reserved for OS.

 

But you have to remember that sony needs to give themselves some breathing room with RAM for future OS additions and expansions.

2gb sounds quite reasonable. It'll probably use quite a bit less then that at launch, but 4yrs from now that 2gb may very well be put to full use.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"