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RolStoppable said:
pezus said:
What did Nintendo think would solve the problem? A tablet controller! Wow, mind-blown.

Why does gaming have to change significantly every generation?
And how did they not present some AWESOME ideas for GAMING - YES! For gaming. Gaikai is mindblowing and something that is a first in the industry.

And I would advise people to actually watch the conference before judging where Sony is going. Yes, this is directed at Rol.

What is the "right" direction for gaming? More platformers, more Nintendo games, simpler graphics obviously, but what else?

The actual solution was the Wii, but it was rejected by the industry. The Wii U was a response to Nintendo getting rejected by the industry. As such, the Wii U is part of the problem that is addressed in the article.

Gaming needs to survive. You can't keep selling to the same amount of consumers when development costs continue to go up. At some point there will be a collapse. If you paid any attention, the number of high profile studios that have closed has increased in the last few years.

The right direction for gaming is healthy diversity. An environment where publishers are willing to greenlight new ideas instead of one where they only bank on safe bets with ever increasing budgets. You, like many others in this thread, mistake this article as a rant of a Nintendo fanboy (since the tone is anti-Sony and Microsoft is heading down the same direction, it can only come from a Nintendo supporter). Didn't you notice that the middle has already fallen out on the 360 and PS3? JRPG fans probably know this problem, because these two HD consoles combined couldn't provide the wealth of the PS2. More power isn't going to solve this problem, it will only intensify it.

*groans* Jesus Christ, Rol. 

I find it hilarious that you hold up older consoles as some sort of Cambrian catalyst for risk-taking. If we're going to cherrypick individual genres as proof, I remember all the dickriding on Mario, Sonic and Street Fighter back in the 16-bit days. It seemed like everyone and their mother was putting out either a new fighter or a new platformer (particularly with an animal mascot). The trendwhoring people bitch about now was just as prevalent back when you had very small teams putting out stuff at a fraction of current AAA costs, and it's lasted in every gen since. Along with shovelware, which the Wii was no stranger to.

And do you really think content creation is still dictated solely by big publishers selling physical disks at Gamestop? That argument is rooted in a 90's mindset of how the industry has to work. With the advent of the downloadable space, developers have options for content delivery they only could've dreamed of just 10 years ago. We've seen plenty of smaller works with gameplay and visual styles Activision and EA wouldn't dare gamble on.

Sony announced efforts on that front during the conference, stating they'll be pushing for self-publishing and pricing on PSN. The Witness itself is going to be self-published; Jonathan Blow himself praised Sony's approach on that front.

Is there any guarantee it will go off without a hitch? Of course not. But it's a much more convincing appraoch for fostering diversity than hoping an underpowered system will magically promote creativity.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D