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benao87 said:

The evening’s one aberration was Braid creator Jonathan Blow, who talked about The Witness, his upcoming open-world puzzle game. Taking the stage after a litany of let’s-blow-stuff-up trailers, he cracked, “I don’t know how I can follow all those explosions.” His segment of the event alternated between a cogent exploration of the lazy design choices that plague many mainstream games and Blow’s own determination to avoid those mistakes in The Witness. A lot of open-world games try to wow you with bigness and include a lot of filler, Blow said—true that—but in The Witness he tried to make the island world as compact and dense as possible, so that every inch of the surroundings was a potential point of interest.

Savvy self-promotion? Sure. But it was refreshing to hear someone argue that smart games require a conceptual shift rather than an injection of supercharged-PC-architecture steroids.

Look, the writer is an idiot, pure and simple.  The one person he praised?  Jonathan Blow, I presume because he doesn't actually work for Sony.  However, in the face of that, I find this quote from Jonathon Blow to be pretty amusing:

"The real situation is that, because we are a small developer, we only have the ability to launch on a small number of platforms at once. We liked the idea of being on a console, and originally we thought we might be on the PS3 or Xbox 360, but eventually we decided not to target either of those, due to the relatively low system specs and the work required to do the ports."

But .. but wait!  How can that be possible?  An indie gamer can't want better hardware, they just can't!  You can't have better specifications and better game design at the same time or the universe will explode!