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SvennoJ said:
Isn't Kinect 1 not already capable of 640x480 depth resolution on the pc? I though it was quartered because on the limited bandwidth on the 360s USB interface?

No, speckle recognition requires a "glowing spot" of at least 2 by 2 pixels. So the camera resolution of 640*480 is reduced to 320*240.

The blurb doesn't tell how Kinect2 actually works (it does not use the Primesense method of Kinect (and what the hell is "active IR resolution"? - is that number given already a result of (pre-)processing?)