By using this site, you agree to our Privacy Policy and our Terms of Use. Close
superchunk said:
RolStoppable said:
Option 2 is most likely correct, because Nintendo reserved half of their RAM for the OS and Sony is notorious for copying Nintendo and multiplying it


Really, this is the only support for my theory I need.

It is also complete nonsense.

Look, WE KNOW many of the details. If only people would not have such a short attention span.

A few weeks ago, there was a thread about the fact that Sony had a 2.7G cap in the memory pool for gpu use. Much was speculated about those 2.7G. It is clear that this cap was introduced to leave sufficient room for the rest of the system ON A 4G machine. The PS4 was planned as a 4G gddr5 machine.

What made Sony change to 8G? That is anyone's guess. What should be perfectly obvious to everone here is the FACT that Sony was in constant discussion with devolpers (who DID USE 8G prototyping machines). Apparently experience showed that there would be a clear. mesasurable performance advantage to break the 2.7G cap on the gpu (once developers also started to use the "rest of the features" (streaming, cross talk, etc, everything that eats memory essentially). The clear disadvantage was enhanced costs of doubling the ram chips to 32 units which requires a pcb redesign.

Subtracting the disadvantage from the advantage, the result apparently was a number > 0 (it also majorly pissed off MS, who apparently did not see that coming).