So, I've had time to calm down and re-assess my opinion after last night.
I actually really loved the presentation.
I stand by the fact that the single most important thing they did last night was getting Mark Cerny on stage talking about the poor choice of cell architecture with PS3 and explaining the architecture of the PS4. Here's a man who's worked on countless major games in PlayStation's ecosystem; a man at the centre of the ICE team who pushed graphics to their limits on the PS3, front and centre of the PS4. No more Japanese engineers building brilliant but horrific to use systems anymore; Sony are adapting, and that was so important to show. So kudos for that.
Then the rest of the conference. I admit, it did have some low points, but they got across what was most important: games. I was expecting Kaz Hirai to burst out from backstage, sweating, chanting "DEVELOPERS".
What they got across at this initial stage is the reason I am such a big fan of Sony. Variety. From their own titles we saw, the divide was obvious: new IP's, worlds apart; while pre-existing IP's were given a whole new direction.
I mean shit, Knack looked like an absolutely fantastic PS2-era action-platformer style adventure. Exactly my kind of thing. And it was the first bloody game they showed for the console! Mix that in with Evolution's new title and already the console is getting off the ground with new stuff. Killzone looked absolutely beautiful. No two ways about it. But it also looked nothing like Killzone - which, for me, was a very good think. This clean; colourful look to show of the console was just fantastic. Infamous: Second Son was just the icing on the cake for me.
Then the third parties came, bringing more variety. Eastern titles from Capcom & promises from Square-Enix (which is the best you'll get from them these days). Big name western stuff from Ubisoft & Activision.
But the thing I took away from it all, more than anything, was games. Yes, there was time spend faffing around with the move controller; showing me how to share a youtube video etc. More than anything, though, it was games. And games are why I love this industry so much, so in the end, I cannot fault Sony for their presentation at all. It could've been leaner & quicker, but for me it couldn't have been better.







