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superchunk said:
ethomaz said:

The secondary chip they talk in the conference is background tasks like downloads, uploads, video recording, etc while playing game.

Yeah... That's what I heard in conference too, but this article is prumably about same chip and its defined differently. Considering there is no offical Sony doc on it yet, I'm not going to mention it in OP as we don't have certainty on its usecase. I'd think it would be for some background ish all the time, but continuous recording and such are a big endeavor.

Its not like Sony has said one thing in a conference only to have it be not quite that robust later. I'll wait for possibly E3, more interviews, more tech specs on their site, etc.

I understand better the Eurogamer article now... seems like two chips... a unknown for background tasks and a ARM for Stand-by.

"There was also talk of a new processing module in the PS4 hardware designed to handle tasks like background downloading. Our sources suggest a low-power ARM core designed to handle "standby" tasks along these lines, while the console also saves the current gameplay state when the system is closed down, meaning instant access to the last game you played when you power up again. OS tasks and resource allocation remain unknown (512MB or thereabouts was discussed with developers) but we now have some idea of what this system can do: Sony talks about running a web browser "and other applications" during gameplay."

A another great feature... now I can pause my games, put the PS4 in stand-by and play it after without boot or load the game again.