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Microsoft did the same last generation - a very late jump from 256 MB to 512 MB of GDDR3. It should not be hard to change even close to final specs that way when you are talking about the same type of memory.

Now Sony did it and for MS to change their game again when they must have been working with the (few) advantages of DDR3 over GDDR5 for their Kinect and multimedia functions for years now, I really doubt it.