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blaydcor said:
If it was made in sincerity, the premise has some mild potential.
However, it sounds like a quick cash in designed to appeal to the casual part of the Wii's userbase.

And part of the reason DDR is such a staple is because of the whole absurdity of the premise. Are you more impressed when you see fat kids busting out their DDR skills? Or amused?

The fact is, this game just sounds like a quick cash in that builds off of the success of the rhythm games you mentioned, with a lame cheering tie-in to boost appeal to an audience that isn't usually catered to in hopes of boosting sales.

Which part of the description gives you that feeling? I'll quote the entirety of the quoted article that describes the game (most of it simply jabs at the game).

Namco also has an American-developed Wii cheerleading title, in which one uses the balance board for clandestine dancing operations and the nunchuck/Wiimote combo as pom poms.

It's such a straightforward description that I'm not really sure how you managed to glean such insight into the game's construction. What portion of this informs you that it's a quick cash in? And just as a side note, please do recognize that DDR games and the like take virtually no time to create now. DDR2 SuperNova Deluxe Ultra Edition is a palette swap and a new song selection away from being DDR3 SuperNova Deluxe Ultra Edition. Guitar Hero had 3 iterations in the span of 13 months (GH II, GH Rocks the 80s, GH III) with more already promised on the way. Given that a new Guitar Hero can be pumped out in a matter of 6 months, I assume we can agree these are all ridiculous as well, and deserve similar threads lampooning their existance?

 



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