Wlakiz said:
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Awful was the wrong word to use.
Let's look at this more in-depth. The PS4 comes with 8GB GDDR5. This RAM is unified, which means the entire system has to use it. That means RAM for the GPU and CPU functions must be split.
First we'll take away 2GB for the OS. That's an estimate, it might be a lot lower than that. That leaves us with a pool of 6GB of RAM. If we just divide it in half, that's 3GB for GPU and 3GB for CPU. I'd more than likely guess it will be 2GB for GPU and 4GB for CPU. That makes more sense from someone coming from a PC background.
That 2GB of RAM for the GPU is going to run fantastically. That much RAM allows for an enourmous framebuffer to be passed. However, the 4GB of RAM for the CPU is what has me worried.
GDDR has a lot of latency. Considering the PS4 is using a massive 8GB, there is no way that these chips are fitting on the SoC. Because of that, even more latency is going to be introduced.
It's not going to make or break the system, but things that rely on the transfer of large amounts of smaller data (like a million 1KB transfers or something), it is going to struggle more than DDR3 would.
Video game code has millions of lines of code, swapping different variables in an out of memory and pointing to and deleting pointers to different parts of memory.
Sony is trying to use RAM dedicated to graphics use (transferring few, larger chunks of data) for system use (transferring plenty, smaller chunks of data).
Here are some references:
http://www.overclock.net/t/855871/why-arent-there-sticks-of-ddr5-ram







