irstupid said:
I didn't find it that impressive. At first I did, but then I realized the tricks they played to make it seem better. You start out in a chopper and see this insane huge world and great big city and draw distance. But then you get on the ground and as soon as the fighting starts the entire world becomes covered in dust and smoke and you can't see further than a half a block away. All the things that made it so impressive dissapeared in a second and was hidden behind "were under attack and explosions cause dust, thus restrict our view" It's all believable, but that's what makes the trick easy to miss. Then again it tricks you when you go on the helicopter ride, with "omg look at this huge draw distance for a game I'm actually moving" BUT, its essentially a cutscene with limited movement where you can look around. Yes you shoot a couple people on the helicopter. But i doubt you can see other people say on buldings or the ground and shoot them or they shoot you. I expect the exact same explosions and what not to happen every time you in the helicopter and the enemy to appear the same every time on the helicopter. Now I'm not faulting the game for this and think they did a fine job. i'm just not giving the game more credit than it deserves. edit: The visuals looked great, the graphics, characters, guns, ect all looked great and improved over last killzone. Just saying that the huge "wow" factor of the draw distance was a trick. |
Maybe because there was just a huge fucking explosion? Are you actually serious or are you pretending to not be impressed? Did you watch the video and see the big explosion that happened? I guess not. The "cut scene" is an in game cut scene because you go straight from cut scene to gameplay with 0 load times. You can also see the huge draw distance of the city while the character is holding the rope and flying on the ship. Stop downplaying a game that is in alpha stage development. Try a little harder to downplay it at least.







