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Soleron said:
richardhutnik said:
Turkish said:
"* People are paying for inferior storytelling by wannabe filmmakers who weren't able to break into the movie business."

Lmao. Why do these people think videogame storytelling is inferior to the movies? And stop acting like a white knight, the industry has always worked like this. Did you just start this hobby? 20 years ago we had the same fanboys, the same journalists, the same arguments, the same shitty games that would be remembered forever.

There is one aspect to videogames, that like the Star Trek Next Generation Holodeck, where people see a game not as a gaame, but as a device to escape reality and go on an adventure.  There ARE game games, but that is it.  Because of this, you then see people seeing them as stories and the entire videogame industry has built itself around looking like movie studios, and you have people working in the industry now who are wannabee storytellers, who see videohgames as their mediums as scripts  It wouldbe better to ask: Why would anyone thing videogame storytelling is as good as movies?

Now, they just got much larger budgets, so they are going the "Let's make a blockbuster" route.

Playing through a videogame and telling your own story through doing so can be more powerful and meaningful than a movie story because it's yours and because it's more immersive. The story of dying to the first Goomba. Or when you almost had that headshot lined up. Or your Minecraft castle.

I agree with you that all stories written by a developer to be displayed through dialogue and cutscene are inferior to movies (which have tighter control of the delivery of those elements), but videogame storytelling is not that. Developers who tell a fixed and linear story are just doing it wrong.

Not necessarily. There are plenty of lineair video game stories that beat your average hollywood movie plot any day.
From indie To the moon, to The walking dead, to blockbusters like Heavy rain. It is no where near award winning story writing but I sure was a lot more invested in the characters and story in Heavy rain then in Transformers.

Maybe it's not as good as it used to be with Planescape torment, Grim Fandango, Silent Hill 2, Gabriel Knight, MGS etc. But fixed and lineair stories can still work in video games.