richardhutnik said:
There is one aspect to videogames, that like the Star Trek Next Generation Holodeck, where people see a game not as a gaame, but as a device to escape reality and go on an adventure. There ARE game games, but that is it. Because of this, you then see people seeing them as stories and the entire videogame industry has built itself around looking like movie studios, and you have people working in the industry now who are wannabee storytellers, who see videohgames as their mediums as scripts It wouldbe better to ask: Why would anyone thing videogame storytelling is as good as movies? Now, they just got much larger budgets, so they are going the "Let's make a blockbuster" route. |
Playing through a videogame and telling your own story through doing so can be more powerful and meaningful than a movie story because it's yours and because it's more immersive. The story of dying to the first Goomba. Or when you almost had that headshot lined up. Or your Minecraft castle.
I agree with you that all stories written by a developer to be displayed through dialogue and cutscene are inferior to movies (which have tighter control of the delivery of those elements), but videogame storytelling is not that. Developers who tell a fixed and linear story are just doing it wrong.







