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tbone51 said:
Veknoid_Outcast said:

Hey guys, I just read a very interesting article on Zelda Informer. Here it is: http://www.zeldainformer.com/articles/how-motion-controls-indirectly-cost-skyward-sword-an-open-world

Here's the short version: Nintendo's focus on motion controls in Skyward Sword caused the game world to be small and linear. The puzzles and enemies in the game are tailored to motion controls, and this comes at the expense of exploration and discovery.

It's a very interesting take, and I find it convincing. What you you guys think?



loved SS, The motion controls were perfect on it, i dont kno why too many people didn't want it. I think some gamers are too damn lazy to swing a control

Hey, I agree. Skyward Sword has the best motion controls ever. In fact, it's going to be very difficult for me to go back to pressing a button to swing a sword after this generation.

But what the article is saying is that the deep focus on motion controls prevented the development team from investing in larger, more open worlds -- a staple of The Legend of Zelda.