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MARCUSDJACKSON said:
Veknoid_Outcast said:
He's right and he's wrong.

Halo did change first-person shooters forever, and for the better. Although I think the changes can be traced back further to 1997 and 1998 with GoldenEye 007 and Half-Life and, to a lesser extent, Unreal.

But he's wrong about the mouse and keyboard. This is still the superior way to play first-person shooters.

i don't think they changed shooters at all. the formula still seems based off GoldenEye 007, DOOM, and they just so happened to add a regen system. Bungie just benefited from having an extra analog stick.

Black is still better than HALO.

I respectfully disagree about Black. It's a nice game, incredibly realistic, and it has some great set pieces -- the showers sequence being one of the best -- but Halo, at least to me, is a much better, much more revolutionary game.

Up until 1997, most first-person shooters were corridor shooters that embraced a certain philosophy: shoot first, ask questions later. With GoldenEye and Half-Life, the paradigm shifted. Mission objectives and puzzles appeared, and they demanded a combination of firepower and brainpower.

Then Halo arrived, and revolutionized the genre. It moved shooters away from PCs and onto home consoles, it secured Microsoft's spot in the console market, and it introduced (or popularized) several things that have been borrowed again and again since 2001, including its control scheme, its combat mechanics, and its militarism.