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mrstickball said:
MARCUSDJACKSON said:
mrstickball said:
When talking about graphics on the OUYA, I think the real issue will not be the hardware specs, but if developers put money into optimizing / developing for the system.

The specs are nothing short of beefy - something that should theoretically heads & shoulders above the Wii, and somewhere close to 360/PS3 level. The real question is if developers push the console like they have with other consoles / mobile games.

If they do, there will be some sick games.

so you (may have mentioned it in my other thread but memory doesn't serve me well) have interest in Ouya.

i'd like to see Developers take full advantage of Ouya, but i think the problem with that will be a new Ouya releasing every yr.

i think yr'ly iterastions will kill Ouya.

It doesn't hurt Apple and iOS developers. It shouldn't hurt Ouya. The real advantage is a stable development platform - devs know that there is one system to develop for. Even though there will be a new console with specifications, it shouldn't mean its not backwards compatable with other titles. That is a huge flaw in the Android ecosystem.

So despite the yearly iterations, it can still be a very good experience. The real key is how many are sold. It really needs to hit 1m+ to have a sizable user base. If it does, it could be a very interesting competitor this coming gen.


Yes: Android platforms, with standardised HW (not just Ouya, but the other Android consoles too, they would still be a limited set compared to the millions possible combinations of gaming PCs) could become the heir of PC gaming, offering its freedom and a more stable platform. BC, joined to PC engines scalability would make PC-Android multiplat development an ideal combination to optimise costs and widen the market for games, moreover, having two free markets available, 3rd party devs could obtain better conditions from traditional, royalty-based, console producers.



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