J_Allard said:
VGKing said:
J_Allard said:
VGKing said:
J_Allard said:
VGKing said:
NintendoPie said: Like they don't have any games like that...  |
It's never been their main focus though.
The core gamer is and always will be their bread and butter.
Can you honestly say that about Nintendo or Microsoft?
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The only reason it wasn't the main focus is because people didn't want it. If Sony could have the success Nintendo or MS had, they'd love it. You're basically trying to pat them on the back for not harping on a product that the market said no thanks to.
And of course since it was a dud, Sony is now trying to act as if they are above it. Just like when they were being sued for the rumble stuff, suddenly they had no rumble and it was a "last gen feature". They the lawsuit is over and suddenly rumble is cool again.
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People did want it, Sony just didn't push it hard enough for 3rd parties to develop for it, Sony itself barely supported it beyond tacked-on support for games like Resistance 3/Killzone 3...etc. They're even integrating PS Move tech into the PS4 Dualshock....would they do that if Move was such a massive failure for them?
PS Move sales are very good for an optional add-on. It's right up there with Kinect and Wii Fit at the top sellers chart.
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lol @ tacked on. They certainly didn't market the Move aspects of those games as if they were tacked on.
And you have no idea how successful it is because per usual, Sony numbers are hidden and/or have no context. Last I saw Sony mention it, they could have announced more idk, it was at "15 million". But of course that doesn't take into account the fact that multiple households will have multiple controllers. Not a direct comparison to Kinect sales numbers or Wii Fit numbers at all.
Bottom line is you seem to be eager to give Sony credit for not making a big push with Move. But they made one, people just weren't interested. Had they caught lightning in a bottle like Nintendo or MS did, they'd be all over it.
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If Sony focused more resoruces and marketing on Move, it would have been MUCH more successful. You're acting as if products just become instant hits. They don't. It takes big marketing budgets, exclusive Move games and A LOT of work.(which then tends to take away from the core games)
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Never said anything about instant hits. But to act as if Sony did not line up the marketing push or the games for Move is laughable at best. They were trying just as hard as MS with Kinect. The difference is Kinect took off and Move did not. So MS continued milking that cow and Sony moved on. The point being, Sony would love to still be milking that cow. It's not some commitment to "core gamers" or some "love" for making games. They tried and failed.
Again it's no different than their stance on rumble and how it flip flopped depending on their ability to use it. And if Kinect failed then MS would have changed their strategy and distanced from that segment of gaming as well.
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Sorry to come into your conversation but they weren't. MS spent half a BILLION dollars on the marketing campaign.