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NoirSon said:
Conegamer said:
Paul said:
I'm about 50 hours into this now. I find the difficulty jumps significantly between some levels. Some of the units are just too useless to to carry on with. The flying units especially. Just let them die and don't bother wasting exp on them.

You'll always find this in FE, really. Some units (especially Pegasus Knights and Healers) are pretty pathetic, and I seldom use exp. on them. But other flying units, like Dracoknights, are certainly worth levelling up. 

Pegasus Knights are troublesome early on to get leveled up due to being physically weak and having exploitable weaknesses with archers and wind magic but later on their mobility works quite well and add in the fact that you can now change their class once you get them above level 10 with Second Seal and you can change them into another class. I also definitely recommend the Dark Flier class as having a mobile magic user and one that gets a whole second turn once they kill a enemy once they have the Galeforce more then makes up for the early trouble.

The only flying unit I have left is a dark flyer. I turned one into the thing that looks like a war chicken and was happy when it died because it looked so ridiculous. I find the mobility of limited use since you can't move them outside the well guarded pack or they will die.