Adinnieken said:
Did you? "So does the GPU difference translate into as large an advantage as it sounds? VGleaks' Orbis spec...suggests that four of these CUs are reserved for Compute functions, conceivably bringing the PlayStation's raw advantage down from 50 per cent to just over 16." The fact that DF doesn't quite know how the Move engines will be utilized or benefit the console means their benefit in performance is far from measured. And no, the Move engines aren't going to make up for the lower bandwidth available for RAM, but the 32MB of ESRAM does; "This little cache of memory can run in parallel with the DDR3, and combined bandwidth then rises back up to around 170GB/s - a number close to the throughput of the GDDR5 in Orbis." The performance difference between the next Xbox and the next PlayStation will not be significant. So for the price Sony is paying, they're not actually buying a heck of a lot in performance advantage. Now back to the price situation. The more you manufacture a component, the less expensive it gets. 24 million Kinects are more expensive than 76 million Kinects. So, if Microsoft includes Kinect, initially it may mean taking a bite on the cost, but down the road the greater amount of production will reduce the cost significantly. Easily it may start out costing $50 but within a short time-frame drop down to half that or less. I would dare say that the current Kinect cost much more than $25.00 because it doesn't take long for the costs to drop when the production units are in the millions. I fully expect Microsoft to run in the red to begin with on the next Xbox. But here's what they're going to do at E3. They're going to show the next Xbox with Kinect 2.0 and how much better it works over Kinect. Then, towards the end, they'll show what consumers/gamers can expect with Xbox in 2014 and that's when they'll demonstrate Illumiroom and Fortaleza. Illumiroom creating the larger gaming space with a full-room display and Fortaleza offering augmented reality. The buzz with gamers, consumers, and the media with Illumiroom and Fortaleza will make people want to buy the Xbox, lowering the cost of manufacturing, and increasing the profit on the console.
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You're ignoring the fact that 3 of those 8 gigs of DDR3 are reserved for the OS. So no, the ESRAM doesn't make up for the lower bandwidth. Even if MS managed to make to bring the bandwidth up to par with the 4gig GDDR5, the PS4 would still have the advantage as this is a unified RAM pool. PS$ is easier to develop for and pretty straightforward at least in terms of RAM. Xbox 720 is the opposite. Microsoft has a huge bandwitdth disadvantage and they have resorted to using super expensive ESRAM to try and compensate.
So whatever money MS saved using the cheaper DDR3 RAM, its negated by the more expensive ESRAM they were forced to include. Again, this is all for the sake of Kinect and some RAM-eating features they have.(Which could be some kind of DVR feature or maybe Windows-based OS) They chose quantity over qualitly(in this case, speed). this is where Microsoft has made mistakes with the Xbox 720 design IMO. I doubt we'll see any big differences in multiplats, at least not for a few years. Where I expect things to really show is with exclusives.







